![]() It’s the classic in-game formula of picking up new skills that allow you to access and explore new places. ![]() One big interconnected world map that you can explore, though access to parts of the world is often limited by bridges and other obstacles that can only be passed once you have acquired special items, and in this case it’s Spritelings. The Wild of Heart has a touch of a Metroidvania about it in the way the game is structured. Items like Nite Lights can be crafted to scare away the night creatures for a moment to let Wake retreat safely. The junk Wake and Kirby pick up on their journey throughout the Deep Woods can be crafted into useful items. Nighttime seems to come round quite quickly, and often when I was on the verge of uncovering something new. You see, the night darkness is bad, if caught out too late at night Wake is left open to attack from night creatures so it’s best to be in camp as night falls. Especially during the night to let you sleep until daybreak. Small camps are dotted around the open-interconnected map to provide more permanent refuge. He can also suck up items that enemies leave behind when they die. Wake can suck up stray Spritelings to bring them closer to him. If you think Super Mario Sunshine’s F.L.U.D.D or Luigi’s Mansions Poltergust you’ll get the idea. Old Grey Coat The Gustbuster and Mind the DarkĪrmed with a bunch of Spritelings, Wake also has a Gustbuster backpack vacuum cleaner. Suffice to say they are pretty similar to Pikmin and very cute. I don’t want to go into great detail about the different Sprightlings and spoil too many of the games secrets. You can discover more types of them as you progress, each with their own skills, their own immunity, and specific obstacles that they can destroy. Spritelings can be thrown at enemies to attack them, smash up barriers, carry objects both big and small, and more. Twigling Spritelings who are fast workers and immune to toxic. There’s the Emberlings who are embedded with fire and can set their surroundings alight. They come in a few different varieties, much like Pikmin. These tiny creatures help you to move onto new areas and solve puzzles. Spritelings are The Wild at Heart’s version of helpful creatures that are key to your progress throughout the game. It’s not long until Wake discovers Spritelings, little Pikmin-Esque creatures in the Deep Wood. So begins a delightfully enchanting story about Guardians, magic, and most importantly, friendship. The Never, a dark malevolent force is threatening to erase everyone in the Deep Woods memories and our duo set out to find three Artifacts to bring peace to the Woods. These folk are the Guardians of the forest, of course, it wouldn’t be a video game story without some sort of trouble brewing. There is the Crazy Cat lady named Litterbox, who has mislaid her cats, Paper Planes, who can’t talk but can make cool paper planes and old Grey Coat who seems to be the leader, and many more. Soon, the pair find themselves in a world known as the Deep Woods, home to the Greenshields. Leaving the house via the back door, Wake wanders off into a strange place in search of his friend Kirby. Leaving HomeĪs the game begins our young protagonist, who is fed up with his home life, writes a note for his father and runs away from home, he sets off to join his friend Kirby in the woods. It follows the story of a young lad called Wake who has run away from home due to a difficult childhood. The Wild at Heart brought to life by developers Moonlight Kids is an adventure game with a mix of strategy and puzzling. System: Steam (also on Xbox One & Xbox Series X)ĭevelopers | Publishers: Moonlight Kids | Humble Games Genre: Adventure, Indie, Strategy, Puzzle
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